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Authors
Reza Khan, ZeenathDyer, Jarret
Bjelobaba, Sonja
Gomes, Sandra F.
Dlabolová, Dita Henek
Sivasubramaniam, Shivadas
Affiliation
University of Wollongong, Dubai, UAECollege of DuPage, Glen Ellyn, USA
Uppsala University, Uppsala, Sweden
University of Porto, Porto, Portugal
Mendel University, Brno, Czech Republic
University of Derby
Issue Date
2021-03-18
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Any problem is a problem until a solution is designed and implemented. This paper reports on a workshop that highlights preliminary work done by the working group on Gamification in the scope of European Network for Academic Integrity (ENAI), which aims to explore the possibility of developing and testing a gamified learning module on academic integrity values. In this paper, the group aims to look at proposing steps we are currently using to develop storyboards of scenarios for the first phase of the project, which were presented at the 6th International Conference Plagiarism Across Europe and Beyond 2020 held virtually in Dubai as a workshop. The study also presents updated findings and scenarios drawn from the workshop conducted and audience feedback, in the following sections that pave the way for the future stages of the gamification process. This serves as a guide to academics and researchers in academic integrity who may wish to study gamification and apply it to develop their own modules for their learning modules.Citation
Khan, Z.R., Dyer, J., Bjelobaba, S. et al. (2021). 'Initiating count down - gamification of academic integrity'. International Journal of Academic Integrity, 17(6), pp. 1-15.Publisher
Springer NatureJournal
International Journal of Academic IntegrityDOI
10.1007/s40979-020-00068-0Type
ArticleLanguage
enEISSN
1833-2595ae974a485f413a2113503eed53cd6c53
10.1007/s40979-020-00068-0
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