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dc.contributor.authorDickins, Glenn
dc.contributor.authorLennox, Peter
dc.date.accessioned2017-10-31T14:13:29Z
dc.date.available2017-10-31T14:13:29Z
dc.date.issued14/07/2016
dc.identifier.citationDickins, G. and Lennox, P. (2016) 'Discussing the applicability of soundfield techniques for larger audience entertainment', in Bech, S. Choi, J. W., Mason, R. (eds.) Proceedings of 2016 AES International Conference on Sound Field Control, p. 5-4en
dc.identifier.isbn9.78194E+12
dc.identifier.doi10.17743/aesconf.2016.978-1-942220-12-1
dc.identifier.urihttp://hdl.handle.net/10545/621934
dc.description.abstractSound field reconstruction techniques for recreating immersive audio in entertainment applications are well established. However, these techniques and their underlying principles do no readily upscale to cover larger listening areas with a sizable number of either static or ambulant listeners. In this work, we review the theory and considerations of sound field control and contrast that to the requirements for creating a consistent experience across a large audience. An argument is made that precise sound field control is neither necessary or sufficient, and we propose key challenges and hybrid approaches for further research and development beyond sound field control.
dc.description.sponsorshipn/aen
dc.language.isoenen
dc.publisherAudio Engineering Societyen
dc.relation.urlhttp://www.aes.org/e-lib/browse.cfm?elib=18327en
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subjectSound field controlen
dc.subjectLarge scaleen
dc.subjectPlane waveen
dc.titleDiscussing the applicability of soundfield techniques for larger audience entertainmenten
dc.title.alternativeLarge-scale artificial auditory environments: challenging the hegemony of the sound field and the plane wave assumptionen
dc.typeMeetings and Proceedingsen
dc.contributor.departmentDolby Laboratoriesen
dc.contributor.departmentThe Australian National Universityen
dc.contributor.departmentUniversity of Derbyen
dc.identifier.journalProceedings of 2016 AES International Conference on Sound Field Controlen
html.description.abstractSound field reconstruction techniques for recreating immersive audio in entertainment applications are well established. However, these techniques and their underlying principles do no readily upscale to cover larger listening areas with a sizable number of either static or ambulant listeners. In this work, we review the theory and considerations of sound field control and contrast that to the requirements for creating a consistent experience across a large audience. An argument is made that precise sound field control is neither necessary or sufficient, and we propose key challenges and hybrid approaches for further research and development beyond sound field control.


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