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dc.contributor.authorRowe, Jordan
dc.contributor.authorWhitbrook, Amanda
dc.contributor.authorChen, Minsi
dc.date.accessioned2017-10-25T11:29:20Z
dc.date.available2017-10-25T11:29:20Z
dc.date.issued2017
dc.identifier.citationRowe, J., Whitbrook, A., Chen, M. (2017). 'A Cloud-Based Path-finding Framework: Improving the Performance of Real-Time Navigation in Games', Proceedings of the 10th International Conference on Utility and Cloud Computing . ACM, New York, NY, USA. DOI: 10.1145/3147234.3148097en
dc.identifier.doi10.1145/3147234.3148097
dc.identifier.urihttp://hdl.handle.net/10545/621899
dc.description.abstractThis paper reviews current research in Cloud utilisation within games and finds that there is little beyond Cloud gaming and Cloud MMOs. To this end, a proof-of-concept Cloud-based Path-finding framework is introduced. This was developed to determine the practicality of relocating the computation for navigation problems from consumer-grade clients to powerful business-grade servers, with the aim of improving performance. The results gathered suggest that the solution might be impractical. However, because of the poor quality of the data, the results are largely inconclusive. Thus recommendations and questions for future research are posed.
dc.description.sponsorshipN/Aen
dc.language.isoenen
dc.publisherAssociation of Computing Machineryen
dc.relation.urlhttp://www.depts.ttu.edu/cac/conferences/ucc2017/en
dc.relation.urlhttps://dl.acm.org/citation.cfm?id=2996890&picked=proxen
dc.subjectCloud computingen
dc.subjectPath findingen
dc.subjectA* Searchen
dc.subjectGamingen
dc.subjectArtificial intelligenceen
dc.titleA cloud-based path-finding framework: Improving the performance of real-time navigation in gamesen
dc.typeMeetings and Proceedingsen
dc.contributor.departmentThrive Therapeutic Softwareen
dc.contributor.departmentUniversity of Derbyen
dc.contributor.departmentUniversity of Huddersfielden
dc.identifier.journalProceedings of the 10th International Conference on Utility and Cloud Computingen
refterms.dateFOA2017-12-05T00:00:00Z
html.description.abstractThis paper reviews current research in Cloud utilisation within games and finds that there is little beyond Cloud gaming and Cloud MMOs. To this end, a proof-of-concept Cloud-based Path-finding framework is introduced. This was developed to determine the practicality of relocating the computation for navigation problems from consumer-grade clients to powerful business-grade servers, with the aim of improving performance. The results gathered suggest that the solution might be impractical. However, because of the poor quality of the data, the results are largely inconclusive. Thus recommendations and questions for future research are posed.


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