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    A cloud-based path-finding framework: Improving the performance of real-time navigation in games

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    Rowe, Whitbrook, Chen - UCIOT10.pdf
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    Authors
    Rowe, Jordan
    Whitbrook, Amanda cc
    Chen, Minsi
    Affiliation
    Thrive Therapeutic Software
    University of Derby
    University of Huddersfield
    Issue Date
    2017
    
    Metadata
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    Abstract
    This paper reviews current research in Cloud utilisation within games and finds that there is little beyond Cloud gaming and Cloud MMOs. To this end, a proof-of-concept Cloud-based Path-finding framework is introduced. This was developed to determine the practicality of relocating the computation for navigation problems from consumer-grade clients to powerful business-grade servers, with the aim of improving performance. The results gathered suggest that the solution might be impractical. However, because of the poor quality of the data, the results are largely inconclusive. Thus recommendations and questions for future research are posed.
    Citation
    Rowe, J., Whitbrook, A., Chen, M. (2017). 'A Cloud-Based Path-finding Framework: Improving the Performance of Real-Time Navigation in Games', Proceedings of the 10th International Conference on Utility and Cloud Computing . ACM, New York, NY, USA. DOI: 10.1145/3147234.3148097
    Publisher
    Association of Computing Machinery
    Journal
    Proceedings of the 10th International Conference on Utility and Cloud Computing
    URI
    http://hdl.handle.net/10545/621899
    DOI
    10.1145/3147234.3148097
    Additional Links
    http://www.depts.ttu.edu/cac/conferences/ucc2017/
    https://dl.acm.org/citation.cfm?id=2996890&picked=prox
    Type
    Meetings and Proceedings
    Language
    en
    ae974a485f413a2113503eed53cd6c53
    10.1145/3147234.3148097
    Scopus Count
    Collections
    Department of Electronics, Computing & Maths

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