A cloud-based path-finding framework: Improving the performance of real-time navigation in games
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Rowe, Whitbrook, Chen - UCIOT10.pdf
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Abstract
This paper reviews current research in Cloud utilisation within games and finds that there is little beyond Cloud gaming and Cloud MMOs. To this end, a proof-of-concept Cloud-based Path-finding framework is introduced. This was developed to determine the practicality of relocating the computation for navigation problems from consumer-grade clients to powerful business-grade servers, with the aim of improving performance. The results gathered suggest that the solution might be impractical. However, because of the poor quality of the data, the results are largely inconclusive. Thus recommendations and questions for future research are posed.Citation
Rowe, J., Whitbrook, A., Chen, M. (2017). 'A Cloud-Based Path-finding Framework: Improving the Performance of Real-Time Navigation in Games', Proceedings of the 10th International Conference on Utility and Cloud Computing . ACM, New York, NY, USA. DOI: 10.1145/3147234.3148097Publisher
Association of Computing MachineryJournal
Proceedings of the 10th International Conference on Utility and Cloud ComputingDOI
10.1145/3147234.3148097Additional Links
http://www.depts.ttu.edu/cac/conferences/ucc2017/https://dl.acm.org/citation.cfm?id=2996890&picked=prox
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Meetings and ProceedingsLanguage
enae974a485f413a2113503eed53cd6c53
10.1145/3147234.3148097