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dc.contributor.authorSutton, Greg
dc.contributor.authorNewberry, Karen
dc.contributor.authorThreapleton, Kate
dc.date.accessioned2017-02-15T13:28:37Z
dc.date.available2017-02-15T13:28:37Z
dc.date.issued2016
dc.identifier.citationSutton, G. et al (2016) 'Evaluating Unity created teaching', Journal of Assistive Technologies, 10 (3), DOI 10.1108/JAT-11-2015-0030en
dc.identifier.issn17549450
dc.identifier.doi10.1108/JAT-11-2015-0030
dc.identifier.urihttp://hdl.handle.net/10545/621383
dc.description.abstractPurpose – The purpose of this paper is to describe the evaluation of an educational occupational therapy home visit simulation newly built in Unity, compared with a previously created simulation based in the Open Sim platform. The evaluation is based on students’ preferences. Design/methodology/approach – A simulation was built in Unity in which the academic content was identical to the previous Open Sim-based simulation. Student groups used the simulations then completed a questionnaire. Numerical data and descriptive comments were analysed. Findings – Students preferred the simulation built in Unity to the Open Sim simulation. Improvements with the Unity simulation include; reduced time to gain competence to use, ease of use and fewer negative physiological experiences. The small percentage of students experiencing motion sickness is an ongoing concern and warrants further investigation. The Unity simulation may also be useful as an academic assessment tool. Research limitations/implications – Findings are limited by short time usage of the simulations in 3D virtual worlds with confined spaces and no requirement for in-world group interaction, and by some methodological limitations including the research being based within a single higher education institution, and with a profession-specific group of students. Originality/value – This paper highlights student preference for using a purpose built simulation created with Unity over a simulation built in Open Sim, showing where best to spend future development time and funding. Similar comparison research is scarce. Keywords Stroke, Second Life, Higher education, Occupational therapy, Academic assessment, Unity Paper type Research paper
dc.description.sponsorshipN/Aen
dc.language.isoenen
dc.publisherEmeralden
dc.relation.urlhttp://www.emeraldinsight.com/doi/full/10.1108/JAT-11-2015-0030en
dc.subjectStrokeen
dc.subjectSecond lifeen
dc.subjectUnityen
dc.subjectOccupational therapyen
dc.subjectHigher educationen
dc.subjectAcademic assessmenten
dc.titleEvaluating Unity created teaching simulations within occupational therapyen
dc.typeArticleen
dc.contributor.departmentUniversity of Derbyen
dc.contributor.departmentUniversity of Nottinghamen
dc.identifier.journalJournal of Assistive Technologiesen
refterms.dateFOA2019-02-28T15:27:20Z
html.description.abstractPurpose – The purpose of this paper is to describe the evaluation of an educational occupational therapy home visit simulation newly built in Unity, compared with a previously created simulation based in the Open Sim platform. The evaluation is based on students’ preferences. Design/methodology/approach – A simulation was built in Unity in which the academic content was identical to the previous Open Sim-based simulation. Student groups used the simulations then completed a questionnaire. Numerical data and descriptive comments were analysed. Findings – Students preferred the simulation built in Unity to the Open Sim simulation. Improvements with the Unity simulation include; reduced time to gain competence to use, ease of use and fewer negative physiological experiences. The small percentage of students experiencing motion sickness is an ongoing concern and warrants further investigation. The Unity simulation may also be useful as an academic assessment tool. Research limitations/implications – Findings are limited by short time usage of the simulations in 3D virtual worlds with confined spaces and no requirement for in-world group interaction, and by some methodological limitations including the research being based within a single higher education institution, and with a profession-specific group of students. Originality/value – This paper highlights student preference for using a purpose built simulation created with Unity over a simulation built in Open Sim, showing where best to spend future development time and funding. Similar comparison research is scarce. Keywords Stroke, Second Life, Higher education, Occupational therapy, Academic assessment, Unity Paper type Research paper


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