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    From DOOM to duty: The evolution of design patterns in first person shooters

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    Authors
    Voorhis, Dave
    Thompson, Tommy
    Affiliation
    University of Derby
    Anglia Ruskin University
    Issue Date
    2016-08-01
    
    Metadata
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    Abstract
    This paper presents preliminary work in analysis of first-person shooter (FPS) games through use of design patterns. This work adopts existing taxonomies in an effort to establish whether new models are required and how well existing literature holds across the FPS genre. Motivation for the research is driven by a need to further understand patterns of FPS play and the constraints applied to them. This in-turn would allow not only for continued research in automated game design (and notably procedural content generation) of FPS games, but also establish whether existing research in other genres would prove useful for this domain.
    Citation
    Voorhis, D. and Thompson, T. (2016) 'From DOOM to duty: The evolution of design patterns in first person shooters' International Joint Conference of Digital Games Research Association (DiGRA) and Foundations of Digital Games (FDG), Dundee, Scotland, August 1-6
    Publisher
    Digital Games Research Association
    Journal
    Foundation of Digital Games Conference 2016
    URI
    http://hdl.handle.net/10545/620823
    Additional Links
    http://www.foundationsofdigitalgames.org/
    Type
    Presentation
    Language
    en
    Collections
    Department of Electronics, Computing & Maths

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