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3D audio as an information-environment: manipulating perceptual significance for differntiation and pre-selectionContemporary use of sound as artificial information display is rudimentary, with little 'depth of significance' to facilitate users' selective attention. We believe that this is due to conceptual neglect of 'context' or perceptual background information. This paper describes a systematic approach to developing 3D audio information environments that utilise known cognitive characteristics, in order to promote rapidity and ease of use. The key concepts are perceptual space, perceptual significance, ambience labelling information and cartoonification.
Inside-outside: 3-D music through tissue conductionEliciting an auditory perception by means of mechanical transduction bypassing the peripheral hearing apparatus has been recorded as early as the 16th century. Excluding its audiometric use to assess ear pathology, bone and soft tissue conduction has received very little interest until the last two decades. Previous work during this time (Stanley and Walker 2006, MacDonald and Letowski 2006) has indicated robust lateralization is feasible via mechanical transduction. We have extended this, adding the front-back and up-down axes.