Hdl Handle:
http://hdl.handle.net/10545/304938
Title:
Realtime execution of automated plans using evolutionary robotics
Authors:
Thompson, Tommy; Levine, John
Abstract:
Applying neural networks to generate robust agent controllers is now a seasoned practice, with time needed only to isolate particulars of domain and execution. However we are often constrained to local problems due to an agents inability to reason in an abstract manner. While there are suitable approaches for abstract reasoning and search, there is often the issues that arise in using offline processes in real-time situations. In this paper we explore the feasibility of creating a decentralised architecture that combines these approaches. The approach in this paper explores utilising a classical automated planner that interfaces with a library of neural network actuators through the use of a Prolog rule base. We explore the validity of solving a variety of goals with and without additional hostile entities as well as added uncertainty in the the world. The end results providing a goal driven agent that adapts to situations and reacts accordingly.
Affiliation:
University of Strathclyde
Publisher:
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Issue Date:
Aug-2009
DOI:
10.1109/CIG.2009.5286456
Additional Links:
http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5286456
Type:
Other
Language:
en
Appears in Collections:
Department of Electronics, Computing & Maths

Full metadata record

DC FieldValue Language
dc.contributor.authorThompson, Tommyen
dc.contributor.authorLevine, Johnen
dc.date.accessioned2013-11-04T14:16:17Z-
dc.date.available2013-11-04T14:16:17Z-
dc.date.issued2009-08-
dc.identifier.doi10.1109/CIG.2009.5286456-
dc.description.abstractApplying neural networks to generate robust agent controllers is now a seasoned practice, with time needed only to isolate particulars of domain and execution. However we are often constrained to local problems due to an agents inability to reason in an abstract manner. While there are suitable approaches for abstract reasoning and search, there is often the issues that arise in using offline processes in real-time situations. In this paper we explore the feasibility of creating a decentralised architecture that combines these approaches. The approach in this paper explores utilising a classical automated planner that interfaces with a library of neural network actuators through the use of a Prolog rule base. We explore the validity of solving a variety of goals with and without additional hostile entities as well as added uncertainty in the the world. The end results providing a goal driven agent that adapts to situations and reacts accordingly.en
dc.language.isoenen
dc.publisherComputational Intelligence and Games, 2009. CIG 2009. IEEE Symposium onen
dc.relation.urlhttp://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5286456en
dc.subjectPlanning in gamesen
dc.subjectArtificial neural networksen
dc.titleRealtime execution of automated plans using evolutionary roboticsen
dc.typeOtheren
dc.contributor.departmentUniversity of Strathclydeen
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